Link: http://en.wikipedia.org/wiki/Shader
Shaders: A shader is a computer program.It is use to calculate rendering effects on graphics hardware with a high degree of flexibility.
Basically, there are different types of shaders Pixel, Geometry and Vertex Shaders.
Pixel Shaders : It is also known as fragment shaders . I t is use to compute the colour and the other attributes of each of the pixel.
Geometry Shaders: It can be said to be a new type of shader.It can generate new graphics primitives. They are like points, Lines, shape in general.
Vertex Shaders: It is a shader that will generate when vertex is given to the graphics processor. "The purpose is to each vertex in 3D position in virtual space to the 2D coordinate at which it appears on the screen (as well as a depth value for the Z-buffer)." Quote from paragraph.
It can also generate/ manupilate properties like colors,position,textures...but not to create a new vertex/vertices
Blog Archive
-
▼
2011
(44)
-
▼
November
(29)
- About the Research
- What are 3D Shaders?
- Interesting video for 3D model texturing
- Modelling Process
- Representation of 3D modelling
- Research on 3D Modelling
- Reflection for Week 4 ( E-learning)
- Week 4 Lab 2 (E-learning) Thinking Outside the Tra...
- Reflection for WashBoard Modelling
- Reflection for Track Modelling
- Week 3 Lab 1 (Washboard Modelling)
- Week 3 Lab1 (Track Modelling)
- Reflection on Cardboard box modelling
- Week 2 Lab 2 ( Cardboard Modelling Exercise 2)
- Week 2 Lab 2 (Cardboard box modelling)
- Reflection on Toy train Modelling
- Week2 Lab1-Exercise 2(Toy Train Modelling)
- Reflection for Gear Modelling Excercise
- The Gear Exercise
- Reflection for Toy Block modelling
- Week 2 Lab 1-Exercise 1 (Toy Block Modelling)
- Reflection on the round edges exercise
- Round edges (maya)
- Reflection for Week 1 Lab 2 ( Primitive Robot)
- Picky's Sidekick
- The Story of Picky
- Primitive Robot ( The Primmy)----Modified
- Primitive Robots ( Week1 Part2 ) Final ScreenShot
- Primitve Robot ( Week 1 Lab 2 ) (Process)
-
▼
November
(29)
No comments:
Post a Comment