Blog Archive
-
▼
2011
(44)
-
▼
November
(29)
- About the Research
- What are 3D Shaders?
- Interesting video for 3D model texturing
- Modelling Process
- Representation of 3D modelling
- Research on 3D Modelling
- Reflection for Week 4 ( E-learning)
- Week 4 Lab 2 (E-learning) Thinking Outside the Tra...
- Reflection for WashBoard Modelling
- Reflection for Track Modelling
- Week 3 Lab 1 (Washboard Modelling)
- Week 3 Lab1 (Track Modelling)
- Reflection on Cardboard box modelling
- Week 2 Lab 2 ( Cardboard Modelling Exercise 2)
- Week 2 Lab 2 (Cardboard box modelling)
- Reflection on Toy train Modelling
- Week2 Lab1-Exercise 2(Toy Train Modelling)
- Reflection for Gear Modelling Excercise
- The Gear Exercise
- Reflection for Toy Block modelling
- Week 2 Lab 1-Exercise 1 (Toy Block Modelling)
- Reflection on the round edges exercise
- Round edges (maya)
- Reflection for Week 1 Lab 2 ( Primitive Robot)
- Picky's Sidekick
- The Story of Picky
- Primitive Robot ( The Primmy)----Modified
- Primitive Robots ( Week1 Part2 ) Final ScreenShot
- Primitve Robot ( Week 1 Lab 2 ) (Process)
-
▼
November
(29)
Saturday, 26 November 2011
About the Research
The Title of the research:
What is 3D?
The world we live is in 3D
WHat is dimension?
What are 3D Shaders?
Shaders: A shader is a computer program.It is use to calculate rendering effects on graphics hardware with a high degree of flexibility.
Basically, there are different types of shaders Pixel, Geometry and Vertex Shaders.
Pixel Shaders : It is also known as fragment shaders . I t is use to compute the colour and the other attributes of each of the pixel.
Geometry Shaders: It can be said to be a new type of shader.It can generate new graphics primitives. They are like points, Lines, shape in general.
Vertex Shaders: It is a shader that will generate when vertex is given to the graphics processor. "The purpose is to each vertex in 3D position in virtual space to the 2D coordinate at which it appears on the screen (as well as a depth value for the Z-buffer)." Quote from paragraph.
It can also generate/ manupilate properties like colors,position,textures...but not to create a new vertex/vertices
Modelling Process
"Curve types include Nonuniform rational B-spline (NURBS), Splines, Patches and geometric primitives."Quote from the paragraph.
Representation of 3D modelling
As said, 3D models can be seperated into two categories.
They are Solid and Shell/Boundary.
Solid
- Under the solid category. "These models define the volume of the object they represent (like a rock). These are more realistic, but more difficult to build". "Solid models are mostly use for nonvisual stimulation."Quote from the paragraph.(eg medical and engineering simulations)
Shell/Boundary
- The models represent the surface of the object and it's not the volume. "(like an infinitesimally thin eggshell)." Quote from the paragraph. This Shell/Boundary models are easier compared to the solid models.
Wednesday, 23 November 2011
Research on 3D Modelling
Basically, 3D modelling can also be called as meshing. It is steps that we do, develop a mathematical represention of the 3- Dimensional of the surface of the object. After we have done modelling. The modelling is called 3D product.Image can be displayed as two-dimensional through a process called 3D Rendering
There is process learn :
3D Rendering/Computer Stimulation of pyhsical phenomena
Models can be created:
Automatically
Manually: The process and preparation of geomeotric data for 3D computer graphics is also the same as plastic arts such as sculpting.
Using the collection of points in 3D space it 3D model represent the 3D Object. It is connected with various geomeotrical shapes,triangle,cube lines and more. If we start collecting the data, which means the collection of different points, we will finally create a 3D model by hands- algorithmically (procedural modeling).
Friday, 18 November 2011
Reflection for Week 4 ( E-learning)
Slowly down the extract and the online article. I learn more and i understand about learning and communication. Personally, at first i feel that learning is something we need in our life. We need to learn in order for us to succeed and we learn during this age thus we will find a better job in future.As nowadays a certificate is very important. But slowly, when i started studying in polytechnic,i feel that learning is totally different from secondary school.It is definitely more complex. In secondary we have teachers by our side to guide us along.But in poly, we need to be independent when we do our work as it is a tertiary education.Follow by communication.While basically, I feel that communication is a very important aspect. We need to communicate everyday. But the point is not just communication. We need to communicate well. Thus we will be able to work together and we will understand more about each other. In all i feel that this E- learning is very different . As i do not need to use maya to create 3D object/product.This E-learning is learning outside of 3D. It gives me a brand new experience
Thursday, 17 November 2011
Week 4 Lab 2 (E-learning) Thinking Outside the Traditional 3D Mindset review
After reading the article.I have understand the different views from the professors regarding multi-tasking. In the terms,why they think it is good/bad or neutral.Basically the article is trying to give examples by showing and testing different person /The test they had taken for people(experiment). Actually i think that each person has their own characteristics. So we can't compare a person to another person.As everyone has their own way of learning,they have their own style of studying(eg).Everyone would prefer to learn differently.Attitude is also very important.Attitude towards thing/studies,each would use different method,each will have different attitude .Each think differently. In my view I think that some people would prefer multi-tasking as they feel that it is necessary to.But others don’t feel it that way.Some feel that multi-tasking gives them a real sense of accomplishment.This is because they are doing a few things in one time.
But,personally, I feel that multi-taking gives me a false sense of having accomplished in something.This is because, I felt that multi-tasking would drift off my attention to some other things rather than paying attention to what I am suppose to do. This might lead to a worse situation where I have miss out the important things that had been said earlier on. In my point of view , whenever I does a few things in one goal,I will feel very confused and stress up. As I am not being able to focus on the only one thing. This might resulted me not doing a good job, or I will feel afraid that the task being done is not of my best effort.Because my mind is spilt as in split into learning different things.You might not know whether you have done a good piece of work when you multi-task.
Is learning 3D and design different from programming or is all learning the same? Why?
Learning is the knowledge acquired by systematic study in any field of scholarly application.
Learning is the act or process of acquiring knowledge or skill.
Psychology . the modification of behavior through practice, training, or experience.
We started learning since we were very young. We learn 123.ABC. We learn new things in our everyday life.Generally,by comparing in a more indapt form,we look more indapt to the subject between learning 3D/design or programming.There is a difference.3D uses software that are very complex.We need to slowly explore with the different tools.We uses tools in the software like maya to create an 3-Dimensional object. It is very challenging as we must be patience while doing. Working on 3D isn't simple.This is because we must first being able to see in 3D and slowly develop to a better 3D learner.
While design,It is something that require not just the skill in drawing/sketching,handling photoshop.illustrator. Design also requires creativity,innovative/coming out with innovative idea/inspiration in order to create a good piece of work.
Programming.It is totally different compare to 3D and design. As progammings are computer language. We need to use source code in order to communicate with the computer.It is a large chunk of codes.pseudo codes ,variables,function.Everything uses codes.Thus sometimes programming can be dry and static.After thinking actually learning are all the same.This are all learning,we are learning new skills,gaining new knowledge,experience new things as to help us improve in our daily life as to overcome challenges.We learn because we are interested,we learn because of our future.We learn because of many reasons.Actually learning 3D,design,programming,english,maths.They are all the same.They are a stepping stone of knowledge we carried on in our life. Everyone learn different things everyday. But the most important key point is in you,whether you want to learn.So attitude and mindset matters.You might like 3d,but hate programming.Actually,have we ever try to make friends with programming and slowly like them.Set the correct mindset.You will find that learning is all the same.
The article states that “Learning is actually a very complex operation for an individual”. Do you agree with this? Do you feel that you approach your learning in the best way – if yes, how, and if no, how can you change your work style?
Learning is actually a very complex operation for an individual.I agree.Since we were young,we have started learning.Learning to crawl,sit,walk,run,cycle a bicycle,talk,when we go to school, we learn ABC,12345.Slowly we grow up and we go to primary school.Meeting new friends in life.We learn how to communicate.We learn english,maths,science,chinese.Then follow by secondary school,polytechnic,junior college,university.We learn everyday.Slowly we learn more complex things.We took test and exams each semester to test our understanding of each subjects and to test on what we have learn.I think that learning is not easy. It is stressful. Sometimes even feel helpless when we met with difficulties in our studies.But teachers,friends are always there to lend a helping hand.But when we were young learning can be simple.Like A for Apple.B for Ball. Actually this just come naturally to us.
I feel that i have approach my learning in the best way.As i will always strive for the best in learning or better in my learning.This is because,if i approach my learning in the best way. There might be a lot of benefits. I can be more efficient in my academic.I will pay attention in class and try to keep focus and not get distracted easily.Whenever in doubt,I will ask for help from my friend or teachers. I would bring all my necessary notes for lesson and copy down the important points.This will help as when exam are approaching i am able to just read the important key points rather than the whole text book. I will also get my work done on time. As this is my responsibilty as a student. It is my own learning. So i must be responsible and do it well. My parents work so hard funded my studies. So i must work hard and study hard.Whenever my friends need help, i will try to help.As this will help me improve myself. When you teach a person you might have practice the same question twice.Thus i will be more confident and familarise with the question.In all i still thinks that attitude matters alot. (:
What are your thoughts about the last paragraph in the extract?
After reading the extract,I feel that talent,personality is not the main key to success.Although this are still a key point to success.Personally i feel that the main key to success is attitude.Attitude is manner, disposition, feeling, position, etc., with regard to a person or thing; tendency or orientation, especially of the mind: a negative attitude; group attitudes.
It is also a position or posture of the body appropriate to or expressive of an action, emotion, etc.: a threatening attitude; a relaxed attitude.
The last paragraph talks about communication.Communication is the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs.Communication is important.Since young,we learn how to communicate within each other,friends,family in order to pass down message.Firstly,it talks about team members in the paragraphs. Team members need to built rapport between each other.Thus this will give them an opportunity to understand each person views and opinion.This will reduce conflict and unhappiness between each other. As when this are reduce.Problems will not be aroused easily. It will then allow the team members to work together more efficiently and work well with each other..I totally agree that communication is a common thing. But able to communicate well is different .This will leave a impression of you to other people. Being able to communicate so as to accomplished the task fufilling the requirement.Communication plays a important role in our life. If people do not communicate or does not communicate well,this will result in chaotic in the world as conflict might be aroused. If there is no communication, the world will be in silence, human beings will be cold towards each other. As many express feelings through communication. I believe that communicating is a criteria to achieved fulfilling results.The results can be a success in the things that you do. The results can be your goal.
Should your lecturers also focus on your work attitude, or just leave you to sink or swim on your own? Why?
Personally,I think that lecturers should focus on our work attitude and not just leaving us to sink or swim on our own.Attitude is a important key to every single component.If the lecturers focus on our work attitude,they are being able to communicate and understand what are our needs,problems and doubts we are facing.Thus there are someone there to lend a helping hand,this would allow the students to clear their doubts and problem and not just leaving it unsolved.By focusing and observing the students work attitude,the lecturers would be able to organised their teaching base on our progression of work and also are we able to manage and cope with the current plan of teaching,This would also help the lecturers to find out which teaching method suits us and which do we prefer.There are advantages and disadvantages .If the lecturers just leave us to sink or swim on our own.I feel that if some of the students whom are slower in learning or catching up will eventually lack behind and worse lost.They might suffer through the semester without getting help.The attitude for the subject will change.This is because we might be facing problems coping and understanding the subject.This might result them to lost interest in the subject.As no one understand what are the problems we are facing. Soon more and more problems collated.We might lastly breakdown.
However the advantage is that by letting us swim on our own. This allow us to be independent and to be responsible for our work.We are responsible for our own studies. We should learn to be independent.When in doubts we must find a solution and not just wait for the lecturers to help us. They are not 24 hours there for us.So we have to be independent to find our solution. We can get help by asking friends and i always tell myself that every problem has a solution.
Lastly i feel that lecturers should get feedback each semester or frequently from their students about their teaching.This would help the lecturers by undertstanding whether the teaching method is efficient and does it helps in their progression of works or is there any changes to be made to make the teaching even better and students learn better too. :)
Saturday, 12 November 2011
Reflection for WashBoard Modelling
Reflection for Track Modelling
Friday, 11 November 2011
Week 3 Lab 1 (Washboard Modelling)


Then a plan for the washboard is form.

After that we must right-click and select edge.Select the interior edges on the top of the box.

Follow by,press spacebar.In the hotbox control we need to chose edit mesh>bevel>set the value as stated.

Next we hold the right-click menu and choose Face.
After that we select the faces formed by the bevel on the top of the box.
In the Hotbox, choose Edit Mesh > Extrude.

The extrude manipulator appeared.Then we need to the manipulatorup a short distance on the Z axis.

After that we need to set the value in the local translate Z.This will set the value.Then right-click menu and choose Edge.Follow by select the faces formed by the bevel on the top of the box.

Next,we need to draw another polygon.A cube then follow by another cube.We need to set the value of the width,height and depth of the two polygons.As shown in the screenshot after i had change the value in the channel box.

We need to click on the align icons display around the pair of
objects.
Next,we need to click on the centering icons and place the panel in the center of the top header height-wise.

Side view.
Next,rotate in the panel to see the bottom alignicons, and center the panel depth-wise with thetop header.
Rotate in the panel to see the end align icons. Align the edge of the panel length-wise with the edge of the topheader.

Follow by creating a new polygon.Set the value of the width,height and depth.Then we use the align tool to align the objects together and also centered along the opposite
edge of the top panel.
Use the align tool to center the glass along the length and height of the top stringer.

As you can see
Then set the absolute values display to relative transform with the drop-down menu.

Create a new polygon along the width.For the base.After that set the value of the subdivision of width,height and depth.

Then we need to create the leg of the washboard.We need to draw a polygon.And then set the value
in the channel box.After that,use the align tool to align it as shown in the screen shot.
drag glass over top_header in the outliner.Ther should be a (+) sign beside.The (+) sign shows that it is link together.
Week 3 Lab1 (Track Modelling)
We need to create a track model.First we need to draw a plane.Drag out to create a rectangle.Then we need to set specific value to the width,height and breath,After that we should rotate the plane vertically straight.90 degree perpendicularly to the grid.
After that we need to
Hold the right-click option and choose Assign New Material > Blinn from the menu. Then the attribute editor appear,we have to name the material Track_Profile.Follow by
in the attribute editor > common material attributes dropdown,
choose the button next to color.
Then,in the Create Render Node dialog, under 2D Textures, choose
File.Next we need to open the jpeg image that is show in the picture.

If the image is not centered correctly on the plane. To fix
this, you normalize the UVs.
Another View
Next, we need to chose mesh>create polygons tools.Then we start to create our polygon.Following the line holdshift+click for straight line.Line that is slant does not have to hold shift.As you can see the image of the polygon is form.Highlighted in pink

Then we have to right click>for vertex mode to edit and straighten the lines and make the lines accurate>object mode
After that we need to turn the visibility off.
Follow by we need to use edit mesh>extrude and set the setting options.After that we need to extrude the polygon a small amount to the z axis.Then we need to change the value fot translate z and the specific pivot stated.

A track is form.It seems to be very long.Then we need to rotate the track to see the underside.

Follow by edit mesh>insert edge loop tool.We need to click on the edge to insert.Leading us to use scale tool and scale it to 2.9 on the x axis.


Next we need to select face mode.Then we need to select the faces as shown in peach.This means it is selected.After that we must edit mesh>extrude by setting the specific value stated in the channel box.
After
that a new face is create at the end.We then use the extrude command again to extrude the surface.Next we need to make the necessary setting in the channel boxIn the Channel Box, set Local Translate Z to 3.
This will create the image shown here...

Another view.

We chose the edge mode.
After that we choose the two small edges at the outer corners of the new polygon
.Edit mesh>bevel.Change the settings as stated.

Next,we need to switch the menu set on the status line to animation.
On the main menu,
create deformers>non-linear>bend
Follow by making the necessary value setting to the rotate X and curvature.

Lastly, the outliner.
We need to go to main menu>windows>outliner
Select bend1_handle and drag under track1_profile.(+) this sign will appear next to the track1_profile.

We are done!:) Front view of the track

Top view

Side view

Top view

Zoom in

Complete shot with the outliner shown.
Wednesday, 9 November 2011
Reflection on Cardboard box modelling
A outliner is a display of all the objects in the scene and being able to link the objects. I feel that this exercise is very difficult to complete.But in all i think that each exercise given each week let us have a chance to slowly understand the different functions in maya. As this will help in our future project.
Week 2 Lab 2 ( Cardboard Modelling Exercise 2)

After that we need to change it to object mode.

Week 2 Lab 2 (Cardboard box modelling)

First, By drawing a polygons and this polygon is a cube. Then we set the width,height and depth as follows in the lab sheet
Next,turn off the grid and turn on Smooth shade all and Wireframe from shaded
Then tap onto spacebar to switch to the 4 panel display>chose the top panel

This is the view of the top panel.
Hold on to your mouse,right click and chose vertex.This is what you get eventually. After that region select the vertices in the center of the box depth (length)-wise. Set the absolute values display to relative transform with the drop-down menu follow by scaling the vertices by entering 2.9 in the X axis window.

Next we press R for the scale tool or we can chose it in the toolbox.

Region-select the vertices in the center of the box width-wise and by entering
2.92 in the Z axis window to scale the vertices.
This is what you get,then you must hold down to the right mouse click and chose face. After that you press space bar to get back to perspective view.Extrude Face Options dialog choose Edit >Reset Settings.
Choose Apply, Close.
The extrude manipulator displays on the selected face.

After moving towards the Z axis we will get the following image.Not yet done we have to set the local translate Z to -29.5
Follow by selecting the faces in the center of each top section, depth and width-wise.We select one, then use shift+select to addthe remaining ones to the selection. Do not select the small faces at each top corner.
Press g to repeat the extrude command.
Move the manipulator up a short distance on the Z
axis.
Press q to complete the command.

This is what we get after doing the above steps.

Then we must select the center faces on top of each flaps
Next we need to use the scale tool to scale the distance away of the side flap and the end flaps
This changes the manipulator to pivot point mode.Then we need to use the manipulator to pivot the points.

The zoom in view.
After doing that.We need to press the insert key again to return the manipulator into the normal mode.


Then we need to rotate the flap.It look like this.

The rest of the flaps

Follow by, we need to hold the right click mouse and chose edge>hotbox>edit mesh>insert the edge loop tool. Click on each section.This will help us create/split 3 sections/parts.

This is how it looks like when the edges is being selected and we chose>edit mesh and bevel.

In order to make this shape.We first need to chose vertex,then we need to select the vertices at the inner edge loop on the top of the side flap.

Finally we chose wave handle
>hold down to the mouse>and drag to box_open as name previously.Then click on the(+)to expand.













