Saturday, 10 December 2011

Track Texturing

First, assign new material>blinn from the menu,then in the attribut editor choose button next to color>create render node,under 2D textures choose ramp,next we need to adjust the color

After that we need to adjust the attribute editor> specular shading drop down, set eccentricity to specular roll off and reflectivity to the value stated. Create UVs planar mapping and in the channel box set the projection X Y to the value states.

Then follow on we need to add a bit of noise to the track color>open ramp, set val noise to a certain value> we chose brownian under the 3D Textures. Wee need to adjust the lacunarity,increment and octaves.After that a few steps of adjustment is needed.

Our track is form.

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