After that we need to adjust the attribute editor> specular shading drop down, set eccentricity to specular roll off and reflectivity to the value stated. Create UVs planar mapping and in the channel box set the projection X Y to the value states.
Then follow on we need to add a bit of noise to the track color>open ramp, set val noise to a certain value> we chose brownian under the 3D Textures. Wee need to adjust the lacunarity,increment and octaves.After that a few steps of adjustment is needed.
Our track is form.


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