Saturday, 10 December 2011

Ticket Booth Texturing


We need to open, UV texture editor.
Create UVs > automatic mapping. Make the adjustment















This is shown in the perspective view
















In the UVs editor we need to arrange the positon of the faces.















As shown here.

































After arranging, it should look like this
















Then we add the texture.> under the materials attributes,> add file to node> under the 3D textures>import the file in.













Press 6 the texture has been apply.
















Different view
































Then i go display>show all the polygons as shown














Repeat, the same steps.import the file.
















Press 6, A ticket booth is form!:)

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