
4) Research
Link :http://library.creativecow.net/articles/cruz_nelson/car_wheel1.phpes
This link show the tutorial on how to create the rim of the wheel.
Basically, The approach taken are similar to the youtube video that is shown above, but this tutorial show a more indapt parts of the wheels
Some of the approach taken is challenging Eg like:Select object and Translate Y 10 units and then manipulate the cylinder into a triangular shape. The best way to do this is to go into your front view and manipulate your CV in component mode. Actually, this approach is use in our cardboard modeling using the front view and manipulate cylinder into a triangular shape.
It us curve tool to create the outline of the wheels and also surface revolve.(What we need to do now is create a smooth surface between the two surfaces and trim out what is not needed. This is something new.Select the revolved surface, if it's not selected already, and shift select the cylinder.
Go to Edit NURBS> Surface Fillet > Circular Fillet )
Reset settings - Select create curve on surface - hit fillet. This approach is different compared to the simple modelling of wheel above. It just uses the common tool like extrude, bevel, edge ring tool, scale tool. Actually, this approaches maybe be different but the end result is the almost the same. Is just one is a simple wheel while the other is a more complex form of wheel. Which it looks more like a wheel rim.
This approach can be very important as i will be creating the wheels for my bus. I understand that this steps can be challenging. But while it is being compared with a simpler wheel it looks more appealing to me. It looks more professional.
For this project part one, I would want to try using this.
Link:http://www.freemayavideotutorials.com/maya-basics/maya-2012-tutorial-transparency-and-refractions.html
This is a tutorial where teaches me on transparency, basically for my school bus modeling. The bus include windows. The windows is transparent. Therefore this approach would help me in understanding the texturing and the transparency. I understand by using the refraction options it deals with refraction setting of given model. By adjusting the transparency, it gives me an very nice effect for the windows. Therefore, i think that this approach will definitely help in creating my transparent windows. Blinn can also be use.
As i cannot find tutorials for modeling a bus, I decided to find research that are similar to the model of mine. Basically, Extrusion is something i had done mostly during the lab session. This extrusion would allows me to create the curve on top of the wheels. ( Images explain best :) )
This is an extrude along curve. It uses arc tool> three point circular tool > extrude manipulator.
This approach would help me in modeling my bus model. It is simple and not too complex. Actually i realize that there are a lot and variety of ways to create a similar shape of model.
Link:http://www.freemayavideotutorials.com/tutorials/video-extrude-along-curve-nurbs.html
Lastly, I plan to use extrusion along path and also trying extrusion along curve for modelling my wheels. I have successfully uses extrusion during the modeling of the cardboard box.
I also plan to use boolean> difference for my model. To model parts like the window plane, front plane and more. Bus model has a lot of small components that require me to use boolean tool.
Boolean>difference has been successfully apply for the block modelling and train modelling.
For tools like edge ring tool can also be use. For the edge of my school bus. But there is some point where edge ring tool is not use successfully. Some edge might be accidentally selected and this will eventually lead to a wrong formation of the polygon.
In all this is my research done for my project part one.




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